PARK PARK

an artwork created by Matheson Marcault

PARK PARK

an artwork created by Matheson Marcault and commissioned by Tideway 

About the work:

This hoarding project presents a striking visual collection of rules for games that visitors can enjoy in King Edward Memorial Park in the London Borough of Tower Hamlets. The games were developed through an exciting collaboration between the local community and Whitechapel-based artists Matheson Marcault (Holly Gramazio and Sophie Sampson). 

The project began in spring 2017 with the aim of developing a series of five short games that park users of all ages and abilities could play in the park and surrounding areas. Matheson Marcault initially led workshops with members of the local community to discuss games played today as well as those of yesteryear.

Following these workshops the artists developed and tested five sets of simple and physical games that can be played on your own or in small groups without the need for any special equipment. The games can be played in different ways for different lengths of time and highlight or heighten particular aspects of the park.

Matheson Marcault’s intention is for park users to experience the natural surroundings of the park as a ‘home for imagination’ within the middle of a city, as ‘a mirror world, related to the familliar park but wilder, inhabited by creatures you recognise and creatures you don't. Familiar lamposts and trees are reframed as giant or tiny, made into game pieces and shuffled around. The hoarding becomes an extension of the park itself, and an invitation to play within it’

Each set of games relates to one of the following themes:

  • Games for the Present – noticing and thinking about specific elements of the park right now
  • Games for the Future – the near-distant future as well as an imagined science fiction one
  • Games from the Past – inspired by local history; the fish market or long lost merry go round
  • Nature – a seasonal or weather-based look at the natural world

The artwork